The next year of Agile Prague Conference is going to be Sep 16-17, 2024.
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Wouldn’t it be great to go to a conference that included all of the topics that are most interesting to you? A conference that addressed your most pressing questions?
That’s what the Open Space sessions are for. It’s the part of the conference that you get to design.
Join the lunch Open Space and deepen your learning experience.
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Kevlin is an independent consultant and trainer based in the UK. His development interests are in patterns, programming, practice and process. He helps teams adopt techniques and improve their software development through training, mentoring and reviewing. He has been a columnist for various magazines and web sites. Kevlin is co-author of A Pattern Language for Distributed Computing and On Patterns and Pattern Languages, two volumes in the Pattern-Oriented Software Architecture series. He is also editor of the 97 Things Every Programmer Should Know site and book.
Pattern-Oriented Software Architecture, Volume 4: A Pattern Language for Distributed Computing
Pattern-Oriented Software Architecture, Volume 5: On Patterns and Pattern Languages
97 Things Every Programmer Should Know
Although a great deal of the enthusiasm for Agile development initially grew from software developers, much of the current focus in Agile circles has moved on to organisational aspects, product management and soft skills. Craftsmanship has long been a quality and a metaphor applied to software development, but more recently software craftsmanship has emerged as a more explicit movement and branding focused on reclaiming and re-emphasising the importance of the detail, of how to code and how to do it well. There are many different perspectives on what the craftsmanship metaphor implies and what benefits and liabilities it may have. This session lays out and explores the motivation, implications, pros and cons of a craftsmanship view of software development.
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agile methods, agile adoption, agile in management, agile coaching