Agile Prague conference is getting closer. Please come to the registration desk at 8:30 am so we allow the conference to start on time. The conference is on September 18-19, 2023.read more »
The next year of Agile Prague Conference is going to be Sep 16-17, 2024.
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Conference workshops 2023 Two adjacent workshops are organized together with Agile Prague 2023:
Discounted combo registrations are available.read more »
Wouldn’t it be great to go to a conference that included all of the topics that are most interesting to you? A conference that addressed your most pressing questions?
That’s what the Open Space sessions are for. It’s the part of the conference that you get to design.
Join the lunch Open Space and deepen your learning experience.
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Petr Dousa /Czech Republic/ is a UX team of one at Kerio Technologies in Pilsen. He started to establish UX design in the company two years ago, after being web application developer and project manager. Now he works on integrating UX into agile team.
Recently he was jury member for UX in WebTop100, competition of top Czech websites. Before Kerio, Petr worked in Prvni Multimedialni, leading Czech web agency, with clients like Audi, Allianz and Nokia. He also co-founded techno.cz, which pioneered live photo and sound streaming from music parties already in 1997. Petr is interested in social media and blogs at userexperience.cz.
User experience design in an agile team is exciting. Design ideas come to life in real product during just weeks, which gives very fast user feedback and feels good. In contrast, sequential (waterfall) process in our company resulted in design specifications, which may have got implemented after years of waiting, becoming obsolete, or never at all.
In this talk I summarize 1.5-year experience with UX design in an agile team, working on a web calendar project. I’ll describe how we adapted traditional UX tools and techniques so that they now have a more lightweight form, how they fit into agile process, and which ones we have dropped completely.
Attendees will get practical advice on the following topics:
- Agile usability testing. How to conduct frequent short tests instead of sporadic big ones, and fix only the top problems. How to make whole team observe and evaluate the test in less than a day.
- Co-design workshops. Having users, stakeholders and developers sketch collaboratively allows all great ideas to appear (and everyone can have one), while increasing a long-term understanding that users differ from us.
- Working with user feedback, from few-minute usability test of a sketch to using screenshots of future functionality in their actual place in the product.
- How far ahead of coding should design start? Starting too soon means wasted time on documentation, so that we don’t forget stuff until coding starts. Starting too late may block the team completely, waiting for UX design, or result in low quality of the design.